![]() Move it to where you need it and make sure it lines up with the grid. Go back to your tool box and click the cross section. What you want to do is click on the paper icon at the bottom. You should now see your image on your map and the layer looking something like this: Go over to your map and click CTRL + V or Right Click and paste. Now, click CTRL + C or Right click and copy. After you select it, you should see the marching ants around the wall. Go over and select the wall that you want to use for the kitchen. Go to Celianna's tiles and you should see a tool box for gimp. I chose this to work on first so I can show you the first method of placing down walls and floors. The first thing we're going to focus on is the kitchen area. Sometimes you just have to mess around with different tiles and such until you find something you're happy with. The hardest part of parallaxing for me is always trying to think of what tiles I want to use for my map. You can even make your own if you'd like, but that might be a bit challenging at this stage.Ĭelianna's tile sets are very popular for parallaxing.įor my map, I'm thinking maybe a modern loft. You can use anything from the RPG Maker ACE RTP to the custom tile sets that others have created. The first thing we need are some tile sets we want to use for our map. Now you should see a grid show up on your map. Now, you need to go to View -> Show Grid. This is the same size as the grid in the map editor. To where it says Spacing, change the width and height to 32 pixels. Open it up and it should look like it would in the editor. If you go into your folder, you will see your map that you just exported. You should see a new folder in there called Mapshots. This makes pixel art and parallaxing easier for me because I'm not distracted by the grids.Īfter you get your image program up, go to open and go to your game folder. I like it because it can be set up similar to Photoshop, but it doesn't get those little grids when you zoom in really close. The next step is to open up your image program. The script is very flexible and has many options you can play around with to get it set to how you want it. Not only that, but you can change the image from png to jpg if you want. What I like the most about Hime's map screenshot is that you can also take screenshots of events, or you can make it so that the events are not shown. Not that impressive, right? Don't worry, we'll make it look nice in our image program. The first thing you want to do is make an outline of how you want your house to look. I am starting with a house first because, for me, that has always been the easiest. Here is a guide to what the buttons mean for the layers tab in gimp: We are going to go with outlining since it's the easiest. You can either go straight into the image program and make you parallax from scratch, or you can add an outline for your map to get an idea of how you want it to look. Basically, it makes the parallax act like the editor tiles. This is to keep the tiles from scrolling with the player on larger maps. If you look at the script, there are a few codes you can add, but we just want the tile lock parallax. Now, where did I get that code from? This is from Yanfly's parallax lock script. In this case, we are going to just focus on the Note section. This is where you can change your tiles and background music. You should see something called "Map Properties" open up. Now, go back to the editor and right click on your map. Now, place the scripts above â–¼ Main Process. Now, we need to go into the game editor and go to the script editor. This is where we are going to put all our overlay maps and such. ![]() All you have to do is go into the graphics folder and make a new folder and call it Layers. The first thing you need to do is make a layers folder. Due to this, I switched over to Galv's layer graphics, which is a powerful script and it also keeps my picture folder from becoming cluttered. Why are we using Galv's layer graphics instead of the lock pictures event? Well, when you use the lock pictures, it works well, except that if you use the tint screen command, the overlays do not get tinted as well. Âœ A higher chance of your maps becoming too cluttered and busy ÂœTakes much longer to map than using the editor ÂœFile Size will be much larger than using the editor Âœ The ability to manipulate the map by hand Lets look at the pros and cons of parallax mapping: This method is still used for VX Ace and can still be a handy tool to make your maps unique and detailed. This method was very popular with RPG Maker VX due to the limited tile sets. ![]() Parallaxing is a great way to make your maps detailed and to make it look like your game does not have a grid. Warning: This will be a heavily picture heavy tutorial since I wanted this to be a step-by-step guide.
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